Take responsibility to block the attack for the whole team. Usually stands at the forefront of teamfights. Can be huge, damage increases with level. The weak point is that it doesn't deal any significant damage. Responsible for vision control reading the match. Has the effect of buffing health, armor, speed, or even control effects for the whole team, especially ADC. This is an indispensable champion in every squad. Mage is played in mid lane Support in Wild Rift: Of course, there are also weaknesses that are low HP and especially skills that consume a lot of Mana. It is very easy to combine with other champions to create wombo combos in teamfights. The skills of this group of champions are very useful, for example, they can reduce damage, CC, slow, knock up. Building items for quick cooldown is an important key to ensuring damage output from this champion. However, the damage from this group of generals comes from the skill set. This group of champions owns no less damage than ADC generals. Avoid fighting with gladiators, tankers, and tank champions.Īssassin champions are played in the mid lane or jungle. Therefore, the favorite targets of assassin generals are gunners, generals with low health. However, the amount of HP owned is not much. Damage stacks after each consecutive single hit. Pours all critical damage at once on the enemy. Can stealth and quickly approach enemies. True to its name, this group of generals is extremely mobile. And will combine with the support champion. Marksman is played in the bottom lane or named Dragon (Duo). And you also need to avoid confronting the whole group of magical champions. The weakness of this group of generals is that they are less mobile, have low HP, are afraid of encountering assassin generals, the loss rate is almost 100% when caught oddly. If you play a lot of generals in this group of champions you will realize that gunner champions mostly deal damage with normal attacks, so building items for attack speed is very beneficial for this group of champions. Because possessing the largest amount of damage of all champion groups, has a very long range and a very fast rate of fire. This is a group of generals who take on the role of destroying the enemy in the total combat phase. The playing position of this group of champions is in Baron, also known as top lane. However, the movement speed is slow and easy to hit and run by generals like gunners and mages with long range attacks. Often used to confront a group of assassin generals and block attacks. Especially the strength increases over time. This group of generals is very strong when possessing both attack power and resistance. Specifically, there are 6 groups of generals in Wild Rift which are: When you meet a tank general, you have to get armor piercing, when you meet a champion with too much magic power, you have to build magic resistance.Įach champion in Wild Rift has a role. So why not start learning how to play that champion right at Kicdo before entering the game.īasic knowledge such as which items to build in which situations. And often lose a lot to begin to figure out how to play that champion. When you start playing a new champion you won't know how to play well.
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